Now available for the Game Boy Color:

Reverend Shoebox's Review
9/24/00
BACKGROUND
Rejoice, brethren! The holy priests of Namco, in an ongoing effort to keep the
classic Games of the Man of Pac alive, have brought forth into the world a new
portable adaptation of the game that gave a bride unto the great yellow one!
It's Ms. Pac-Man for the Game Boy Color! And for those of you who haven't yet
purchased Nintendo's latest pathetic attempt to revamp the outdated 8-bit
portable game system that just won't die, it also plays on the original Game Boy
and the Super Game Boy (that ugly little grey thing that lets you play Game Boy
games on your SNES.)
This game has actually been out for months now, but I just now got my review copy
after relentlessly badgering the good folks at Namco. It should be available even as
we speak at every store in your area, with the possible exception of Taco Bell.
If you visit a store and find they don't have this game, feel free to grab the
manager by the shirt, shake him violently, and scream "BRING ME THE PORTABLE
INCARNATION OF THE BRIDE OF MY WONDEROUS HUNGRY REDEEMER!" The First Church of
Pac-Man will not pay your bail money, but we might send you a postcard if
we have time.
The most important thing about this game, from a historical and twisted spiritual
perspective, is that it also contains a bonus game: SUPER PAC-MAN!
This is the first time this game has ever been released on a portable system. I
believe this is also only the second time that it's ever been officially released
for ANY home system, the first being for the Playstaion in Namco Museum vol. 2
(A prototype was made for the Atari 800 home computers back in the early 80's, which
I'm lucky enough to have a copy of, but it was never officially released.)
I will now begin lovingly picking apart both of these games. I will try to avoid
pointing out every flaw with Trekkie-like precision, but as I've mentioned before,
I'm more an obsessed fanatic than a game reviewer.

The yellow one's beautiful bride in classic black-and-white and ravishing color
THE FEATURED GAME: MS. PAC-MAN
This is NOT an emulated game, and it is NOT by any means an exact clone. It is,
however, a very good adaptation of the arcade classic. The graphics are smoother
and more rounded than the original, the "chomping" animation is slower and shows
more detail, and the characters and fruit seem bigger. The detail and colors look
excellent on the GBC screen, and the gameplay, though not perfect, definitely seems
right. The intermissions, though a bit choppy and not exactly like they were in the
arcade game, have also been preserved.
The best thing about this game is the 2-player mode. No simultaneous play,
unfortunately, but in this mode the 2nd player gets to play as the original
wonderous circle of hunger himself (drum roll...) PAC-MAN! So if you've
ever wanted to see Pac-Man chasing bouncing fruit through the Ms. Pac-Man
mazes, Rejoice!! This is your day! Namco was also nice enough to force a
pause between player one's turn and player two's turn so that the current player
must press start to begin, thus eliminating the situation where your sister loses
a life and tries to hand the Game Boy over to you but just then the car goes over
a bump and she drops the Game Boy and it slides under the car seat and Dad refuses
to pull over so you've got to stick your hand down there and blindly rummage through
years of empty soda cans and McDonald's bags and that green sticky melted-lollipop-ish
substance that somehow always manages to accumlate under car seats and when you
finally find the Game Boy and pull it out you find that your character has already
been killed and your sister says "Okay, my turn!" and you have no choice but to
spit Yoo-Hoo into her hair.
The worst thing about this game is, as is always the case when Pac-Man games come
to portable consoles, the control. Maze games were never meant to be played with
little control pads, and it's very easy to lose a life simply because you tried to
go down a corridor and missed. This game desperately requires a joystick, and
unfortunately I don't believe there is such a thing in the world of Game Boy.
Maybe this is something one can eventually get used to, but I think I'm going to
try gluing a chopstick to my system's control pad.
The priests of Namco were nice enough to offer two maze views in this game; regular
view and "1/2 maze" view. The regular view shows all of the detail wonderfully, but
unfortunately has a scrolling screen, meaning you can't see all the ghost monsters
at once. This is a big problem when you try to use the side tunnels. The "1/2 maze"
view shows the entire maze at once, but you lose a lot of the detail with this view
and it's a bit harder to make out the players without one of those screen-magnifier
things. This is due to the unfortunate limitations of the Game Boy's screen, and
the simple fact that it's SMALL. A small observation: Namco could have made more
of the screen visible in the regular view simply by eliminating the giant chunk of
wasted space on the right side of the screen which simply shows the score and the
number of lives you have remaining.
As for the sounds...it's obvious that Namco TRIED to make them sound like the
original arcade game noises, but they just DON'T. I'm guessing that this is once
again due to the system's limitations...the Game Boy's sound hardware has never
been impressive.
All in all, despite the shortcomings mentioned above, this is the best portable
adaptation of Ms. Pac-Man I've ever played (with the possible exception of playing
the Genesis version of Ms. Pac-Man on the Nomad, but does that count?) Despite
the system's limitations, the 1/2 screen option is a great compromise between
visibility range and detail, and seeing Pac-Man on the Ms. Pac-Man screen gave me tingles
in places I didn't know could tingle.

Behold, the King of Hunger has taken a new form!
THE BONUS GAME: SUPER PAC-MAN
I've already discussed how important it is to me that this game has finally been
released for a portable system, so I'll shut up about that now and simply discuss
the gameplay. For those of you who have never played Super Pac-Man (you should be
ASHAMED of yourselves, you cretins!) it is a very bizarre Pac-Man sequel with very
different gameplay. Rather than dots, this time the righteous eater of all is simply
after fruit...and all the fruit has been locked behind gates. Fortunately, Pac-Man
can open the gates simply by eating keys (don't try this at home,) and in addition to
four power pellets, he also has two Super power pellets available per screen (often
called "Steroids" by sinners, blasphemers, and Marioists) which allow him to temporarily become
(Bum Bum BUMMMMMM...) SUPER PAC-MAN!
Super Pac-Man is basically a double-sized Pac-Man who is invulnerable to ghosts and
can break down gates.
Again, this is not emulated, and it's not an exact clone...but it
is an EXCELLENT adaptation. Even the ghost movements (including that weird "googly-eyed"
state they enter every once in a while for some unknown reason) seem right, and
the intermissions have once again been preserved. There's also a "Super Speed" button
you can use to speed up while you're Super Pac-Man. I don't recall ever seeing this
in the arcade game, so I'm gonna assume this is a bonus feature.
Like Ms. Pac-Man, Super Pac-Man has both a regular view and a "1/2 screen" view
available. The first thing Namco did right with this game was to take away that
stupid block on the right side of the screen showing your score and the number of
lives you have. This means you have to pause if you want to see this information,
but who cares? More maze visibility is a good thing. Unfortunately, Namco put the
stupid block BACK on the screen in the "1/2 screen view," and therefore this view
is useless, since it makes the maze so small that you can't even make out the gates.

How can one open gates which one cannot see?
In general, I am very happy with the Super Pac-Man adaptation...it is an excellent
adaptation of this lesser-known form of the Man of Pac. Even the sounds are close
to the arcade sounds in this one...it is really a rather well-researched and
well-written adaptation. But fix the damned 1/2 screen view, Namco!!
CONCLUSION
I've put these games under a microsope, and I'm aware that the average player wouldn't
bother. But it is my holy quest to make certain that all incarnations of Our Blessed
Hungry Redeemer are worthy tributes to his shining yellow glory, which touches us all
as we eat of the dots and fruit of life. The imperfections I have discovered may
make some believers turn away, and such is their choice. I personally recommend this
release despite the flaws, as overall both games are among the best portable
Pac-Man games I have ever played.
Namco obviously plans to continue bringing
portable salvation to the masses as time marches on, and this release is proof that
the classic games of Pac-Man will continue to grace every platform as long as the
High Priests of Namco live.
Go forth, my brethren, and buy this here game.

Back to the 1st Church of Pac-Man